Hydra II: Natural evolution of Hydra family (Space, Sky & Spirit). Same functionality and enhancement of: control power,
control channels, Dmx addresses, and an improved graphical and intuitive user interface. There are four different
models:
Hydra II S24-3000:
24 submasters, 3 physical DMX outputs, with a total of 6 Ethernet DMX outputs:
1536 directions to control channels and fixture attributes by DMX XLR5 (3 universes).
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3 universes)
Size & Weight: 920 x 442 x 73...126 mm. 20 Kg
Hydra II S24-6000:
24 submasters, 6 physical DMX outputs, with a total of 12 Ethernet DMX outputs:
3072 directions to control channels and fixture attributes by DMX XLR5 (6 universes).
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6 universes)
Size & Weight: 920 x 442 x 73...126 mm. 20 Kg
Hydra II S48-3000:
48 submasters, 3 physical DMX outputs, with a total of 6 Ethernet DMX outputs:
1536 directions to control channels and fixture attributes by DMX XLR5 (3 universes).
3072 directions to control channels and fixture attributes by DMX-Ethernet (3+3 universes)
Size & Weight: 1155 x 442 x 70...130 mm. 24 Kg
Hydra II S48-6000:
48 submasters, 6 physical DMX outputs, with a total of 12 Ethernet DMX outputs:
3072 directions to control channels and fixture attributes by DMX XLR5 (6 universes).
6144 directions to control channels and fixture attributes by DMX-Ethernet (6+6 universes)
Size & Weight: 1155 x 442 x 70...130 mm. 24 Kg.
Specifications
• 6144 (S24-6000 & S48-6000) dmx addresses for channels & fixture attributes.
• 3072 (S24-3000 & S48-3000) dmx addresses for channels & fixture attributes.
• Number of channels & fixture attributes configurable in “Console” menu, with a maximum of 6144/3072 dmx addresses in accordance with the console model.
• 2000 Cues (with decimal cues).
• 2000 Groups.
• 2000 Pages (for Masters and Sequence).
• 2000 Macros.
• 2000 Effects.
• 99 libraries per category: Dimmer, Color, Gobo, Position, Beam & Xtra.
• 9 Time Parts.
• 6 Timing (pre-programmed & editable).
• 30/50 programmed keys, they are accessible in the touch panel and placed in banks of groups, macros, positions, colors, gobos, etc. These keys are interactive with the edition process.
• 24 / 48 Submasters (depending on models) to execute Cues & Groups (Normal, Inhibit & Absolute), Channels, Effects (speed or level control) and Q-List (accepting commands, jumps, etc as in the crossfade). Submasters have 1 fader & 2 associated keys, with LED.
• Submasters can be configured for the control of Level or Speed, controlling any Playback or Playbacks group.
• 1 dedicated Crossfader accepting jumps, commands, time parts & learn-time function.
• 1 General Master with black-out.
• 1 SX Master with black-out.
• 3 Configurable Masters with black-out, dedicated to control Submasters, DMX-IN, etc.
• 1 Level Wheel
• 4 Encoders for special edition of fixture attributes, speeds, shape parameters, etc. ,
• 1 illuminated multi-color Trackball for the control of fixture positions & for the mouse simulation.
• Full Color Graphic Touch panel (7”, 800x480).
• Simulated alphanumeric keyboard (touch panel) and capability to connect an external keyboard.
• Hard Disk & 6 USB ports (2 in the front and 4 rear), to store fixtures, devices & shows (LT & ASCII Light Cue formats).
• Universal power supply, with power fault (85-265 V. / 50-60 Hz).
• 16G Solid State Hard Disk.
• 2 PS/2 to connect external mouse and keyboard.
• 2 Video Outputs (DVI-D).
• 1 RS232* serial port (*only for S24-6000 & S48-6000).
• 1 Sound Input (Mini-Jack)
• 1 SMPTE Input (Jack)
• 3 External Triggering.
• MIDI port with In - Out (Din5)
• S24-6000 & S48-6000: 6 DMX-OUT & 2 DMX-IN (XLR-5)
• S24-3000 & S48-3000: 3 DMX-OUT & 1 DMX-IN (XLR-5)
• 2 XLR-3 for dimmable working lights connection.
• 1 LT-LINK port for accessories connection.
• Ethernet port, 10/100/1000M (RJ45).
Functionality
• 2 Editors: Stage & Blind
• Next, Prev & Test functions for fast edition.
• Fixtures edition supported by palettes (pre-programmed palettes) & Libraries.
• Attributes, Palettes & Libraries are divided in the following categories: dimmer, position, color, gobo, beam & X-tra.
• Several Timings, time references, to separate conceptually cue/group contents (htps, ltps, channels, gobos, colors, etc.) with the objective of controlling the fading in scene of each concept independently.
• Fan-out & Flip functions.
• Searching & faster actions using keys of dimmer, position, color, etc.
• Edit+ function for use live fade times with libraries and some editor functions as call, test…
• Banks, in touch panel, to access groups, macros, palettes, libraries, shapes… 30/50 direct accesses. Banks are configurable.
• Shapes for editing dynamic values to any fixture attribute or channels (circle, can-can, rainbow…). Preprogrammed, editable & shapes user library.
• Rescue function for recovering the last selections, modified cues and reset editors. r
• Copy function to copy values of channels & fixtures.
• Copy function to copy cues, groups, effects, pages, macros…
• Exam function to exam contents or status of any console item.
• Modify function to modify contents or status of any console item.
• Command Line to enter commands and data.
Inside Menu
· Setup to configure modes and console parameters.
· Help Pages.
· Several Languages for help and information.
· Tests menu to test the correct status of each console part.
· Printer menu to print an item, an item range or a selection of items and ranges. Console prints to a digital file in *.txt format.
· Load Selected option, inside Shows menu, allows recovering, selective, of elements of a show (only a cue or cues
range, only patch, only macros…). Console can read/load ASCII Light Cue Shows directly.
Channels Patch & Fixtures Patch
· Channels: These channels accept response curves and level limit for dimmer. Channel Patch has quick
commands to copy (move/set default…) dmx lines, dmx address range…
· Response Curves, preprogrammed and editable, curves are for conventional channels.
· Fixtures: Fixtures Patch has an XY control to adjust trackball movement in each fixture, in accordance with fixture
location. Fixtures Patch also has a special external dimmer function, and special adjust for scroller gels.
· Extend library for fixtures, structured by manufacturer and models. (Fixtures library is updated from internet
www.lt-light.com) and can be edited and modified.
Playback
· Learn Time function to learn times for Effects & Crossfades. This function "learns times" from a manual execution.
· Times control (speed control) for Submasters and Crossfader.
· Playbacks Modification in Stage & Blind.
· Effects that have several ways to execute the same contents. Effects can be modified in live and during their execution.
· Prio & Tracking functions allow to adjust the playback priorities and fading out modes.
· Event list controlled by SMPTE, inner or external, and MTC. An event executes Cues, Effects, Crossfade, Macros, Rs232 Commands, etc.
Special ports for control & synchronization
· 3 External triggering (switchers), can be associated to any fader or key.
· MIDI IN-OUT. Patch MIDI included & editable.
· DMX input that allows to capture scenes (Channels & Fixtures modes), to mix any DMX output and to execute console macros.
· Configurable Serial Port (RS232) only for 6000 models. It’s possible to edit commands to use them in our Show:
Slide control, video control, etc.
Ethernet 10/100/1000M
· Ethernet to connect several consoles and/or woles. Master/salve process definition in Ethernet session.
· DMX Ethernet, with ArtNet protocol, and ready for ACN. In accordance with console models there are 6 or 12
universes.
· Connections with visualization software, as Capture, ShowDesigner or Wysiwyg. Connections with media
servers as Coolux.
Other functions
· Macros & Pages for improvement editing and execution processes.
· Software updating (USB, Ethernet) from PC (updates are available on www.lt-light.com).
· Windows Off Line Editor, WOLE, which allows data exchange between consoles and computers. Wole is a console
in your computer.
· Shows are compatibles for HYDRA II versions & models.
· Shows can be converted from other LT console models: Plus, Space, Sky, Spirit...
Sales code | Hydra II S48-3000 |
Product code | 3357 |
Height (mm) | 73/126 |
Length (mm) | 1155 |
Width (mm) | 442 |
Weight (kg) | 24 |
Number of channels | 48 |
DMX channels | 3048 |